Categorizing, profiling, and predicting online daters and gamers
Computers in Human Behavior Volume 73, August 2017, Pages 152–160
• Online daters and gamers have sociodemographic differences in their profiles.
• Negative attitudes exert a significant impact on online dating and gaming as much as positive attitudes do.
• The curvilinear effect of age is present for online dating but not for online gaming.
This analysis of U.S.-based survey data from the Pew Research Center profiles and categorizes online daters and gamers to determine the factors predicting whether an individual has experience of online dating or gaming. The profiles of online daters and gamers show sociodemographic differences by user type (both daters and gamers, daters only, gamers only, and neither daters nor gamers). Attitudinal differences are also identified across those user types and sociodemographic categories. The binary logistic regression analysis found that positive and negative attitudes about online dating and gaming exert a significant influence on whether an individual has experience with either.
PAPER Game-based extraction of web users' personality factors for personalization
eHarmony fights gamification with focus on ‘holy grail of dating’
If Soulmate dating game from Viaan Studios never launched?
First look: DatePlay, a new dating app / Nothing new or innovative!